So, if people focus on the arrows instead of the colors they run into a problem. Pink points both in and out, and so does blue. Originally posted by Krall:What's not intuitive with matching colors? Well, it's a little confusing because each color points both directions. The error message is also extremely unhelpful and needs to be rewritten. It is a much better reflection of what is actually happening and how you need to wire things up. Everything has an input that receives resources, and an output that sends them on their way. things like the Settlers or Blueprint or whatever. Is there any reason against changing this to the tried and tested standard Input/Output setup? Just look at any resource management game, e.g. I'm not the only one who finds the current setup confusing and unintuitive. Add meaningful names rather than a single letter, like "In" and "Out" and it will probably make a lot more sense too.Ĭonnecting H to H and R to R doesn't make any sense, especially as 'H' and 'R' don't mean anything obvious. So if the arrows were different colours indicating flow (either pointing to the object when going in, or pointing away when going out), and OUTPUTS connected to INPUTS, I think it would make intuitive sense. Connecting an output to an input just makes sense. But aside from that, every other software - from music software to flowcharts to games involving resource management use the tried and tests IN/OUT system. For a start, I'm not sure what H and R are meant to stand for. Yeah, I figured this out and have to say, it's extremely unintuitive. I lost a ticket desk and a depot when demo'ing part of the belt. Oh.and I think I would priortize the bug fix for conveyor demolition. Once you know how to use it, it's obviously very simple.just needs a tad more instruction. I recommend a simple popup demo picture that shows a full functioning setup, and in the picture, point to the conveyor belt and how it sits right on top of the arrows, and reitterate the color matchup. Better to just have improved instructions. Complexity and depth are what make games like this fun. We obviously & definitely need to make the UI for this better though - possibly just by removing the colors altogether and then allowing the "simplest, direct to & from Depot" setup to work for a single Depot maybe.? Open to thoughts as always. Segments connected to Blue on Hubs can have 3-way intersections. Match up the colors on each of those to the color on the Hub and you should be good to go. Originally posted by lvgamedev:Everything must go through a hub - Depot, Ticketing Desks, and Carousels. If anything doesn't light up, then it's not connected right. Once you have them on top of the arrows, then when you click on a hub or ticket desk, for example, you will see both the hub and all the connected desks light up. You can end a conveyor right on top of an arrow. I had the blues working but not the pinks, and couldn't figure out what I was doing wrong, thinking that I just had to connect the conveyor to the hub and depot itself, but no, it needs to touch the actual arrows. I made that mistake too when trying to figure it out. Make sure your conveyor is actually going over the arrows themselves! It _can't_ just be near the arrows, it has to actually touch, or sit on top of the arrows. When i look at the description of the depot it tells me that BLUE ENDPOINT IS OUTBOUND ONLY (TO HUBS WITH ATTACHED CAROUSELS) and PINK ENDPOINT IS INBOUND ONLY (FROM HUBS WITH ATTACHED TICKETING DESKS). I can easily connect blue to blue, pink to pink, BUT the depot is still alerting me that it requires up- and downstream connections. Originally posted by Tempest:Im currently having similar issue.
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